Star Wars: Battlefront 2 – Трейнер / Trainer (+3)
Star Wars: Battlefront 2 – Трейнер / Trainer (+3)
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Star Wars Battlefront (Classic, 2004) Trainer +10
Star Wars Battlefront (Classic, 2004) Trainer +10
Post by Dread_Pony_Roberts » Sat Oct 12, 2019 2:01 am
Decided to make a trainer out of my table, the table can be found here (viewtopic.php?f=4&t=10487).
GOG release can be found here (https://www.gog.com/game/star_wars_battlefront)
Steam release can be found here
Here’s the Trainer
-No Bullet Spread
-Rapid Fire (Locks ammo for convenience)
-Rapid Fire For Everyone (In case you want a bit of a challenge)
-Out Of Bounds (Now you can roam freely without the soft kill barrier)
-Flight (Space to raise and Ctrl to lower, also enables Out Of Bounds for convenience. I have also included a readme found under the flight script with instructions on how to rebind these controls. Flight does not work for droidekas)
– EXTREME GAMEPLAY (For the EXTREME)
I also included the original files used to make this trainer, in case anyone’s curious.
The trainer password is “battlefront”
(UPDATE) Fixed the issue with Lock Ammo not preventing weapon overheat, this also means it can be used by Droidekas. Also changed the names of “Victory Empire/Seperatists” and “Victory Rebellion/Republic” to “Victory Team 1” and “Victory Team 2.” This is because the teams seemed to be varried based on the map, so would have to be up to experimentation do figure out which team is which per a map.
(UPDATE) Fixed the 3rd person black screen issue when using Lock Ammo and Rapid Fire, you may now enjoy the HD textures of your character while your ammo never goes away.
Re: Star Wars Battlefront (Classic, 2004) Trainer +10
Post by TheOrangeMatty » Sun Dec 22, 2019 7:38 pm
Re: Star Wars Battlefront (Classic, 2004) Trainer +10
Post by Dread_Pony_Roberts » Sun Dec 22, 2019 10:36 pm
Thank you. The dark screen issue seems to be some built in glitch or something with the game, I mainly had it in the early stages of the cheat when I was using pointerscans to separate the addresses. As long as it’s confined to only third person for those cheats specifically, then it’s good enough.
As for the grenades, the game is very funky about that for some reason. Each player/npc actually has two slots for each grenade type. It will be used from the first slot, and then it gets used up by the second one once the first one has no more grenades. So if you start out with 3 grenades, you will have 1 in the first slot and 2 in the second one. For extra confusion, one or both of them (I forget which) is depleted by 0.996 or something like that, though somewhere I did find number that subs the grenades and fixed it to a whole 1, but I forget where it was (some digging in the code could probably help to find it). The first slot is easier and more responsive to manipulate, but the second one is more delayed and annoying to deal with for some reason. Ideally, you would want to only work with the first slot and prevent it from draining. I forget why I didn’t try doing that, could have been more of the dark screen, it was hard to separate it from the other npc’s grenades, or I just got tired of dealing with it.
As for the no cool down, I don’t think cooldown was brought into the series until the second game, please tell me what you are referring to. I can’t promise that I will work on it soon, since cheating is a hobby and promises turn it into work.